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Myst Patch 1.0.2 Release Notes

Started by RSS Feed Poster, January 22, 2021, 04:03:52 PM

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RSS Feed Poster

Myst Patch 1.0.2 Release Notes

Well hello, everyone! Patch 2 for Myst on Quest is now out!


Everywhere

– Sculpted out a ton more polygon issues

– Triturated up a ton of textures (game size reduced by about 25%!)

– Amalgamated a ton more mesh issues

– Repaired a ton more collision issues

– Tamped down a ton more LOD issues

– Embellished a ton more aesthetic issues

– Decomposed a ton more music issues

– Rived out a ton more paging issues

– Illuminated a ton more lighting issues

– Muted a ton more sound issues

– Extirpated a ton more gnarly bugs


Interface

– Quick travel icon goes away after use

– Snap turn degrees now accurately reflects the number of degrees you end up actually turning


Main Menu

– Added snap turn options for 60 degrees

– Fixed held objects from appearing in menu

– Fixed the disappearing laser pointers after credits

– Updated randomization text (based on user feedback)

– Moved controller diagram so it is larger


Myst Island

– Added music to the tower (under certain conditions)

– Changed "page to shelf" animation to prevent clipping

– Fixed an Achenar video that would play inside the fireplace

– Fixed "cancel" sound when attempting to delete an Imager message

– Adjusted Stoneship ceiling fan to continue turning while linking

– Fixed planetarium day of the month digit issue

– Fixed sticky imager door when player walks away

– Adjusted quick travel region on generator stairs

– Added collision to counterweight in the clocktower

– Added safety net collision areas around library hallway

– Fixed random golden-colored object issue


Mechanical

– Fixed certain doors issues with save and load

– Fixed misaligned fortress rotation issue

– Adjusted collision near the bridge

– Fixed an issue with the electric cage switch


Stoneship

– Added fish to the water outside of the book room

– Added new grates to the left and right halls

– Removed the amazing feature of the hanging key infinitely swinging into the lock 🙁

– Fixed finicky door handles in the compass room

– Fixed the "below the water" chest key issue


Selenitic

– Fixed a sticky bunker door button after save and load

– Fixed misbehaving waveforms issue

– Fixed Mazerunner interior issue after save and load from certain location


Channelwood

– Fixed items in drawers being outside of drawers

– Changed the rotation max of the elevator levers

– Fixed temple imager freeze frame issue

– Adjusted the washed out torn note in Sirrus' room

– Removed the ability to teleport onto the roof of Achenar's room

– Fixed location of gameplay context subtitles for the water pipe


(and much, much more that we can't mention because... spoiler!)


e2659-p15479 — Jenkins build 1157


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Source: Myst Patch 1.0.2 Release Notes