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Myst Patch 1.0.1 Release Notes

Started by RSS Feed Poster, December 18, 2020, 06:01:44 PM

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RSS Feed Poster

Myst Patch 1.0.1 Release Notes

Patch 1 for Myst is now available!


Coming soon to a future patch: A journaling system & localization.


Global



  • Beautified a ton of aesthetic issues

  • Polished up a ton of texture/mesh issues

  • Ripped out a ton of paging issues

  • Smoothed out a ton of LOD issues

  • Shined up a ton of lighting issues

  • Knocked down a ton of collision issues

  • Silenced a ton of sound issues

  • Chiseled down a ton of polygon issues

  • Exterminated a ton of gnarly bugs


Interface



  • Increased controller stick dead-zone to help drift issues in free-roam

  • Changed teleport / free-roam fast switch toggle button to the Y button

  • Added player prompts for navigating to book, opening settings, and resetting player height


Main Menu



  • Updated various text and options for improved clarity


Myst Island



  • Updated brothers' books to close when player walks away

  • Changed the ratio of the clocktower controls to the clock hands

  • Fixed the tower rotation so it faces correctly from the outside

  • Updated the breaker switch ladders to allow climbing using the sides of ladder

  • Fixed the hum in the power lines being on all the time

  • Updated piano randomization drawings in the Selenitic book

  • Fixed randomized clocktower solution issue

  • Fixed context subtitles when pressing the piano keys in the rocketship

  • Fixed trap books to play the "Extra" video only after fireplace code is mentioned

  • Fixed upside-down gravestone D'ni writing (That was a test!)

  • Adjusted fireplace pattern button visuals to better match pattern book

  • Added text to tower rotation painting to indicate rotation

  • Fixed falling issue that would sometimes happen climbing the breaker ladders when using quick travel

  • Updated generator room digits to show 00 instead of 88 by default


Mechanical



  • Fixed a visibility issues with the islands

  • Decreased the lighting in certain areas of the age

  • Fixed the interior stairs getting out of sync with collision

  • Updated reflection captures in Mechanical hallway floors

  • Added text to Fortress Rotation Simulator

  • Fortress Rotation Simulator will now reset its rotation when you leave the device


Stoneship



  • Fixed the door handles that sometimes required more than one pull to open

  • Fixed the lighthouse light only appearing in the left half of the telescope

  • Fixed a persistence issue with the generator crank position

  • Improved the rib cage shadow in Achenar's room

  • Added new waving torn sails to ship

  • Added fish to underwater views


Selenitic



  • Removed the Mazerunner sound clue at the end of the maze

  • Fixed the waterfall clipping through cliff

  • Fixed a persistence issue with the control panel doors

  • Fixed the spaceship door appearing open from the antenna control video feed

  • Added meteor showers

  • Fixed satellite sound issue where non-static sounds would follow you around the island


Channelwood



  • Fixed water pipe extension to turn water off/on correctly

  • Optimized changes to improve sight-lines of some things like ropes, bridges, and huts

  • Updated Achenar's imager device buttons to light up when pressed

  • Adjusted pose of Armillary in Sirrus' bedroom

  • Fix for some water pipes playing water sounds even if you turned off the main valve


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Source: Myst Patch 1.0.1 Release Notes